With 2020 finally approaching its end, we’ve been hard at work to get a few projects finished up for the year. We wanted to provide some updates on each of these, as well as some changes around …
We’re excited to announce the immediate release of RGB Haptics 2.0! RGB Haptics is undergoing some major evolutions, and this is our first major step towards this. You can go ahead and download …
Today, we’re excited to reveal a bit more about a second project we’ve been slowly working on in parallel to Play Bunker and RGB Haptics for the past year now: Codename: Project Chimaera. …
Today, we’re excited to officially reveal Play Bunker! Play Bunker is our upcoming virtual reality experience, designd to let you play board games with anyone, anywhere in the world! Play …
We’re excited to announce that our next virtual reality experience, Play Bunker, will be making its debut at the Upload VR Showcase, part of IGN’s Summer of Gaming, on June 16th 2020! …
Setting up an augmented or virtual reality project in Unity has gotten much easier over the past few years. It used to be that you would need many special plugins from various companies to even …
With 2019 down, we’re entering into a new decade of technology. 2020 promises to contain some exciting new developments for both virtual reality and augmented reality, and we here at RGB Schemes …
Today, we are excited to release RGB Haptics version 1.1! Version 1.1 includes many bug fixes, some additional features, and better compatibility across Unity versions! We now officially support Unity …
After over a year of no updates, we’re finally ready to do a big push for a new product we’re launching today! Without further ado, let’s dive into what’s been going on for the …
With the recent release of RGB Haptics, we decided this would be the perfect time to create a short tutorial for how to use these tools! They are designed to be easily usable by anyone, and are …
Last week, we went down to San Jose to attend Facebook’s F8 conference! We got the chance to see lots of amazing technology, chat with some amazing folks, and get a sneak peak into what’s coming down …
It was recently brought to our attention that another update to the Unity SDKs and Oculus SDKs had once again broken several features from our Oculus Rift hands demo. As a result, we went through and …
After a year and a half of development, our first game has finally been released! The Guidance Team is now available on the Oculus store for GearVR (and soon, Oculus Go too)! We’re incredibly excited …
2017 has been quite a busy year. While we had originally planned to release The Guidance Team in 2017, our schedule got pretty booked up, and so we unfortunately did not meet our deadline. That said, …
We’ve recently been on a bit of a break from working on The Guidance Team and built a small prototype that we took to calling Project Gilmore. The idea was to build an incredibly simple prototype of a …
As many of you have noticed, the Oculus Avatar and Unity SDKs have been updated since our initial posts, and our initial tutorials have broken as a result. We’re working on updating the original …
It’s been quite a busy past few months, so we wanted to go ahead and give everyone an update of what’s been going on, and where we are heading in the near future! These are exciting times, and we are …
For the past several weeks we’ve been hard at work on finishing up our very first game for the Samsung GearVR. Today, we’d like to go ahead and officially announce our first game, The Guidance Team! …
This week’s post is a continuation of our previous one on how to use the Oculus Touch controllers in Unity. When we last left off, we had a basic setup for seeing our hands and picking up objects. For …
Our first developer diary covered how to use the HTC Vive to create and use a set of hands in virtual reality. Today, we want to expand that functionality to the Oculus Rift, and discuss how you can …
We are excited to announce that we have a great article about our logo in the March 2017 issue of the Computer Arts magazine! Issue 263 has a small article about the development process of our logo, …
Today’s story is a tale of optimization woes. Today, we want to address how to fix performance problems that you may run into when developing a video game in Unity for a mobile platform. While many of …
Since our first two developer diaries were very heavy on coding, we figured that for this week’s post we would take it back to the basics. Today we wanted to talk about creating a simple virtual …
This week’s post will cover the other half of code from out GitHub repository we discussed last week, involving our teleportation mechanic! We’ve spent quite a bit of time debating how movement in …
One of the biggest developments in virtual reality over the past few years has been the introduction of motion controllers to the space. In the past, motion controllers generally allowed for just …
Welcome to our site’s grand opening! To kick off the New Year, we’ve finally updated our site so we can talk about some of our upcoming projects. RGB Schemes is a game development company …